Gatia



The continent of Gatia was first settled by the Akousta, refugees from Eakabis after the Plot of Caelkirk. Coniston was the first civilization settled, before expansion continued downwards and east into the further reaches of Gatia. Darham, the capital of Mosan in Caos, tunneled a path through the Fiyeri Mountains that reaches from the southern point of Mosan into the northern edges of Ronyth, thus connecting Gatia and Caos for more viable trade routes.

Altogether, Gatia has four regions: Agria, Epektasi, Nuineian, and Ronyth

Agria
Agria, roughly translated to “Wilds”, is the central part of Gatia’s southern land mass. It is perhaps the most tumultuous and dangerous portion of Gatia due to its geographic and creature make-up. Due to its geographic complications, such as the never-ending Forest of Primoht and the deep swamps surrounding the Krelt Inlet, no one has succeeded in taming these wilds, thus no one really tries. Even with their quests of expansion, Epektasi keeps its borders on the edge of Agria, and Mosan has no desire to move inwards since their trade passage leads south of the Forest of Primoht, and anything further north of that would require them to travel over the Fiyeri Mountains. Ceaertayes Hold is technically claimed by Epektasi in name, but is firmly in Agria’s borders in the north Cliffs of Kaane. This means that the Fields of Sacohx are also part of Agria, as are the ruins of Nar Likh and Straqall. The only known civilization in Agria is the small mining town of Berg Halt. Roads passing through the Keel-Haab Mountains and north through the Forest of Primoht have been carved out by various regions (mostly Epektasi and Ronyth). Travelers and caravaners generally find themselves relatively safe as long as they stick to these paths.

Epektasi
The most populated region of Gatia, Epektasi boasts the crown jewel city of Coniston, as well as several smaller farming villages. It’s geographical features include the fairly tame Knyqig Woods, the massive Lake Stimt, the picturesque Glinae Coast, and the formidable Cliffs of Kaane. While Coniston could technically lay claim to much of the land east of Epektasi’s borders, much of this land is considered wild and uninhabitable, and is simply known as “Agria”, or “Wilds”. Numerous small villages and towns are scattered throughout Epektasi, but most maps include the following civilizations:


 * Alderdyfi: a small town known for its gourds and common gems
 * Brixton's Crossing: a village known for its lumber production and heavy focus on worker's unions
 * Cliffside: a small fishing village near the Cliffs of Kaane
 * Coniston: a large, lively port trade city that serves as the capital of Gatia
 * Dalry: a farming village close enough to Coniston that it is often considered an extension village of the sprawling capital
 * Demelle: a small village known for its lumber and wooden goods
 * Hanqala: an independant city deep in the Keel Haab mountains with the largest population of magic users in Gatia
 * Paav: a village on the edge of the Kyniq Woods whose main exports include furs and spices

Nuineian
Small and self-contained, Nuineian has a rich history that many believe dates back before Coniston was established. Bordered by Epektasi’s Lake Stimt and the Gray Foothills to the north, Ronyth and the Fiyeri Mountains to the East, and the Beyond to the south, Nuineian is not heavily populated or settled. The lush lands of Nuineian also boast the mysterious and enchanting Sriym Forest. Most maps include the following civilizations:


 * Hofendal: a self-sustaining city that keeps even its agricultural fields within its defensive walls
 * Ristegrade: a mysterious druidic city that stretches for miles, integrating natural trees and other foliage into its architecture

Ronyth
Although one of the smallest regions in Gatia by acreage, Ronyth is the second strongest region after Epektasi. Backing directly up to the Fiyeri Mountains in the east, Ronyth controls the metal for almost all of Gatia due to the Earst Mines. Because Ronyth also controls the southern entrance of the Porthcraul Pass, it has almost exclusive access to Caos (via Darham) and Etrun (through the Whispering Steppes), thus controlling all trade routes in these directions. Ronyth also boasts the Militant Guild-run Faemly that guards the main pass through the Keel-Haab Mountains. The ruins of Arr-Cromerth also lie in the south of Ronyth. It is believed that Ronyth was settled by the Akousta, who traveled as far east as they could before hitting the Fiyeri Mountains. The following civilizations, all ruled over by Faemly, are shown on most maps:


 * Earst: a lively mining town built into the Fiyeri Mountains
 * Faemly: the massive, gladiatorial capital whose rule changes based on which guild wins the games
 * Fetherfall: a tiny village whose river access gives it easy transport into Nuineian and Epektasi
 * Goeford: a fairly populus town under Faemly rule
 * Rochdale: a small town built into the mountains